![Phasedragon on Twitter: "@RubberNinja @HellsPlumber Pitch/roll are probably not necessary for this use case as long as you are correctly aligned by gravity. Yaw is rotation left/right, on the Y axis." / Phasedragon on Twitter: "@RubberNinja @HellsPlumber Pitch/roll are probably not necessary for this use case as long as you are correctly aligned by gravity. Yaw is rotation left/right, on the Y axis." /](https://pbs.twimg.com/media/EVDeJo7UUAQhOz0.png)
Phasedragon on Twitter: "@RubberNinja @HellsPlumber Pitch/roll are probably not necessary for this use case as long as you are correctly aligned by gravity. Yaw is rotation left/right, on the Y axis." /
![input emulator crash when clicking input remapping · Issue #59 · matzman666/OpenVR-InputEmulator · GitHub input emulator crash when clicking input remapping · Issue #59 · matzman666/OpenVR-InputEmulator · GitHub](https://user-images.githubusercontent.com/9127996/34707061-8eb0ef2a-f4c8-11e7-80b9-35f944a6bf56.png)
input emulator crash when clicking input remapping · Issue #59 · matzman666/OpenVR-InputEmulator · GitHub
SteamVR crash when using OpenVr Input Emulator · Issue #76 · GPUOpen-LibrariesAndSDKs/Radeon-ReLive-VR · GitHub
![If you don't already have OpenVR Input Emulator for Steam VR, you should get it. A 5 degree difference in the controller tilt makes a huge difference with the WMR controllers. : If you don't already have OpenVR Input Emulator for Steam VR, you should get it. A 5 degree difference in the controller tilt makes a huge difference with the WMR controllers. :](https://external-preview.redd.it/foX5iCAAYEp7vHyNhxHBOPkX2CBbs5IsU8fLDr60FJ4.jpg?auto=webp&s=cb39e9663d35b975d7b8f1e131474c80c8222014)